Saturday 29 November 2014

Personal game project WIP

Hello everybody,

I hope you are well and that your weekend starts well.
Christmas celebrations are coming soon and I would like to show you some screenshot of my first game who is actually in progress.

Unfortunately because of a lack of time, I must put the PSVita and Mobile version in standby to concentrate myself on desktop version and I hope, finding a job before Christmas.

I would like to wish you (with a little advance) happy holidays.






Sunday 12 October 2014

New Business Card

Here is my new Business Card.

Thursday 9 October 2014

My first call to generic methods with Reflexion

Hello everybody,
hope your are well,

so this morning I just finished to implement my first method to call generic methods with Reflexion.
I'm still a junior C# developer so this is really cool.
(I'm almost done with my training in ASP .Net C#.)

This is a little soft in WinForms to encrypt text string with TripleDES, AESManaged and RijndaelManaged.


The generic methods to encrypt and decrypt :
And the method to call the generics methods :
Saturday 30 August 2014

Sketches with my new Intuos Pro

Some sketches to try my new Wacom Intuos Pro.



Sunday 17 August 2014

My Multi Devices Game (WIP)

Hi everybody,

after some time, working on my own multi devices little game,
I come back with good news.

The character controller now work on Mobile with virtual input on screen, on Desktop with Keybord and/or GamePad and recently on PSVita trough the PSM.
(PS3/4 and XBox360/One devices are planned but I don't have yet any licences so I cannot test on it for the moment.)

I am actually working on the UI and this is a little harder than I expected.
Update : A custom input manager is now implemented.


Thursday 31 July 2014

Warrior WIP

Warrior women

Breakdown :
1. Sketch
 
2. Base colours
3. Lighting and shadows - First pass 
4. Lighting and shadows - Second pass (WIP)
5. Final version (cleaned and with some more little details)


Friday 25 July 2014

Some sketches

Some sketches.



Monday 31 March 2014

Another Maya Mel Script

This time it is a little Mel script to convert degrees to radians or radians to degrees.
Of course maya have a embed procedure for that but it is much more efficient to have a mini interface to do the math and past result in the clipboard.

[Download]


Monday 17 March 2014

Third Player Controller Part02 (Unity) (Update 26/03)

Hi everybody,

Last few days I started to re-do some stuff on my TP Controller.

I entirely recode the camera occlusion/collision and lock system.
And add some improvement to the  rest of the code.

I also intend to redo the character rig and animation before coding the main part of the climbing system. (The main goal of this project.)

I really think it is my biggest coding experiment and I learned a lot of things about C#, about coding in general and about myself, improve my technical skills and makes me happy to do something functional .

I will record a little video like the others to show the system in action.


So to update this article, I post today an image of the new IKFK Rig in Maya 2012.
(IKFK Arms, IK Legs and FK Spine)
I tried many IK spine solutions, but the IK spine with the advanced twist control in Maya destroy my IKFK arms and I don't know why, so I will use FK spine who is not so bad.
There is also driven keys on IK foot and FK fingers.

The character mesh and skinning are in progress. I will use a proxy style with non attached parts to simplify skinning and because it is not my main goal to have a complex character mesh to skin.

Monday 10 February 2014

Scifi Elysium thermal grenade

Science fiction thermal grenade from Elysium. (Movie)
Original concept from Ben Mauro.
http://www.artofben.com


Final texture



Monday 27 January 2014

Two new Unity plugins (WIP)

Hi everybody,

last few days I've been busy on a vertex paint plugin for Unity.
The UI is now ready, and I actually work on the brush tool.

I really would like to do a vertex painter tool like the one in the UDK.
This is a first screenshot,and in extra, a little script I did to calculate FOV from 3dsmax to Unity.



 
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