Sunday 13 May 2012

Unity Shader 02

Hi everybody,

Yesterday, I've made a additional option for my simple NormalMap/Diff/Spec shader in Unity.
This is just a switch (-1 or 1) to can invert the green channel of the normal map.
(On case you don't want to invert channel on Photoshop. :) )
And I think, I'll make an option to increase or decrease the power of the normal map.

0 commentaires:

Post a Comment

 
Copyright 2014 Polygon Experiment