Hi,
I post today a little method I wrote, for ZBrush seamless sculpting and rendering.
Sometimes a little seam can happen, depending on the ZBrush matcap.
ZBrush
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1. Create a square document. 1024, 2048, ... exp2
2. Create a 3d plane and convert it to "Polymesh3D".
3. Divide it without smoothing.
4. Press "F" to frame the plane on the canvas.
5. Sculpt it with "wrap mode 1" on brush curve options. (For seamless sculpt.)
6. After sculpt and maybe polypainting, you can now render your seamless maps. (Diffuse, normal, etc)
7. In Render DeActivate "Shadows" on "Render Properties".
8. Activate Best render mode in top of render panel.
9. Do a "Best Preview Render"(BPR)
10. Export canvas image with ZapLink. (In "Document" panel. Before configure target app.)
(Ex: Photoshop)
11. Press "Drop Now".
Photoshop
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1. Do a an "Offset" and clean if needed.
Sunday, 22 September 2013
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