Thursday, 3 May 2012

Strumpy Shader Editor (Unity)

To continue this project,
I have tried the Strumpy Shader Editor for Unity.
(Shader editor like in UDK)
And this is that I managed to do.
(A Rock/Snow shader with an interactive mask.)

1. Preview
2.Nodes
3. Inputs

2 commentaires:

Unknown said...

How did you make the normal maps? I mean the textures

Unknown said...

Oh, as I see you make the normal map as a tileable texture and apply it using a mask?

Post a Comment

 
Copyright 2014 Polygon Experiment