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Polygon Experiment
3D Technical Artist R&D
Wednesday, 5 June 2013
My Portfolio
www.jonathanlefebvre.carbonmade.com
My CV
3D CG Artist (FR)
.Net C# Developer (FR)
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About me
Graduated in CG for Video Games and Animated Movies productions from the "Haute Ecole Albert Jacquard" in Belgium.
I have an excellent knowledge of the entire working pipeline,from the first sketches to the final coding adjustments.
I like team working and discover new things and technical tricks.
Portfolio :
jonathanlefebvre.carbonmade.com
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Popular Posts
Custom Event Trigger development (Unity3D and C#)
Hello everybody, actually, and for my personal game project purpose, I develop a custom event manager with delegates and events. There ...
Scifi Elysium thermal grenade
Science fiction thermal grenade from Elysium. (Movie) Original concept from Ben Mauro. http://www.artofben.com Final texture ...
Unity 3D FOVcalculator plugin
If you work with Unity3D and 3dsmax maybe you will need this. FOVCalculator is a little plugin to calculate Unity camera field of view, bas...
Napoleon Gun HighPoly (Update 12/07/2013)
Napoleon Gun project ZBrush sculpt Base high poly
Strumpy Shader Editor (Unity)
To continue this project, I have tried the Strumpy Shader Editor for Unity. (Shader editor like in UDK) And this is that I managed to do...
My Multi Devices Game (WIP)
Hi everybody, after some time, working on my own multi devices little game, I come back with good news. The character controller now wo...
Third Player Controller Part 01 (Unity) Update 15/12/2013
To change of 3D modelling and increase my knowledge in C# for Unity,I started a new project of coding a Third Player Controller. Of course...
Unity Shader 02
Hi everybody, Yesterday, I've made a additional option for my simple NormalMap/Diff/Spec shader in Unity. This is just a switch (-1 ...
Another Maya Mel Script
This time it is a little Mel script to convert degrees to radians or radians to degrees. Of course maya have a embed procedure for that but...
Some sketches
Some sketches.
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