Friday, 12 October 2012

Napoleon Gun HighPoly (Update 12/07/2013)

Napoleon Gun project

ZBrush sculpt



Base high poly



Thursday, 7 June 2012

Unity Shader 03

Today an update of my Unity Shader. (Made with Strumpy Shader Editor.)

Two version are available for now.

The first one without alpha, and the second with alpha. (Double sided for the alpha.)
The alpha must be in the alpha channel of the diffuse map.
Here are the options available for now.

Diff,Normal,Spec and Glow maps, flip green for the normal, specular strength and colour,
Specular power/Gloss, Glow strength, and clip alpha for the alpha version.

Maybe a gradient map will be available, but I don't really know how to do that. :(

Good afternoon.

PS: Some things are not working properly, so I will must re-work this sometime in the future, or try to redo the same things only in Cg script when I my knowledges in Cg will be better.




Sunday, 13 May 2012

Unity Shader 02

Hi everybody,

Yesterday, I've made a additional option for my simple NormalMap/Diff/Spec shader in Unity.
This is just a switch (-1 or 1) to can invert the green channel of the normal map.
(On case you don't want to invert channel on Photoshop. :) )
And I think, I'll make an option to increase or decrease the power of the normal map.

Monday, 7 May 2012

Unity Shader 01

A new shader, just for fun,
with the SS Editor from Unity.

Chromatic Aberation (From a UDK exemple)

1. Preview
 2. Nodes
 3. Inputs


Thursday, 3 May 2012

Strumpy Shader Editor (Unity)

To continue this project,
I have tried the Strumpy Shader Editor for Unity.
(Shader editor like in UDK)
And this is that I managed to do.
(A Rock/Snow shader with an interactive mask.)

1. Preview
2.Nodes
3. Inputs
 
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