Friday, 9 January 2015

Unity 3D FOVcalculator plugin

If you work with Unity3D and 3dsmax maybe you will need this.
FOVCalculator is a little plugin to calculate Unity camera field of view, based on a 3dsmax camera horizontal FOV.
Below you will see two screenshots.
On both you can see the view of a camera in 3dsmax and another in Unity.
The cameras are both in the same position and with the same rotation.

If the two camera have a FOV of 45.
Then if I use my plugin to calculate the right FOV in Unity.
16 in width and 9 in height with a FOV of 45 = 27.

You can download the Dll file here.
https://dl.dropboxusercontent.com/u/29714084/Blog/FOVCalculator/PolygonExperiment.dll

Installation instructions
You just have to create an "Editor" folder into Unity and put the dll in this folder.
You will find the plugin in the "PolygonExperiment" top bar tab.

If you have any questions,bugs, or ideas to improve the plugin,
don't be afraid to send me an email via the contact form of my portfolio.
http://jonathanlefebvre.carbonmade.com/contact


Custom Event Trigger development (Unity3D and C#)

Hello everybody,

actually, and for my personal game project purpose,
I develop a custom event manager with delegates and events.

There are 4 parts :
  • the events manager
  • the events listener
  • the events trigger
  • the events scripts who are called by the events listener.
For the event trigger script, the user can choose when an action must be trigger and the action type.
For example, here I chose Start (like Awake, Update, ...) and the action is "Show Cursor Action".

Then you press the button add, and you add the action to the list below.
When you press the button, a method will verify if the chosen action must use some data models or not with some reflexion.

It is the first time I use delegate and events, so it is not perfect yet and not finished.
I also put some code on the Unity community forum.
http://forum.unity3d.com/threads/custom-event-manager-how-can-i-trigger-events-base-on-a-list-of-actions.289894/
Saturday, 29 November 2014

Personal game project WIP

Hello everybody,

I hope you are well and that your weekend starts well.
Christmas celebrations are coming soon and I would like to show you some screenshot of my first game who is actually in progress.

Unfortunately because of a lack of time, I must put the PSVita and Mobile version in standby to concentrate myself on desktop version and I hope, finding a job before Christmas.

I would like to wish you (with a little advance) happy holidays.






Sunday, 12 October 2014

New Business Card

Here is my new Business Card.

Thursday, 9 October 2014

My first call to generic methods with Reflexion

Hello everybody,
hope your are well,

so this morning I just finished to implement my first method to call generic methods with Reflexion.
I'm still a junior C# developer so this is really cool.
(I'm almost done with my training in ASP .Net C#.)

This is a little soft in WinForms to encrypt text string with TripleDES, AESManaged and RijndaelManaged.


The generic methods to encrypt and decrypt :
And the method to call the generics methods :
Saturday, 30 August 2014

Sketches with my new Intuos Pro

Some sketches to try my new Wacom Intuos Pro.



Sunday, 17 August 2014

My Multi Devices Game (WIP)

Hi everybody,

after some time, working on my own multi devices little game,
I come back with good news.

The character controller now work on Mobile with virtual input on screen, on Desktop with Keybord and/or GamePad and recently on PSVita trough the PSM.
(PS3/4 and XBox360/One devices are planned but I don't have yet any licences so I cannot test on it for the moment.)

I am actually working on the UI and this is a little harder than I expected.
Update : A custom input manager is now implemented.


 
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