Thursday, 9 October 2014

My first call to generic methods with Reflexion

Hello everybody,
hope your are well,

so this morning I just finished to implement my first method to call generic methods with Reflexion.
I'm still a junior C# developer so this is really cool.
(I'm almost done with my training in ASP .Net C#.)

This is a little soft in WinForms to encrypt text string with TripleDES, AESManaged and RijndaelManaged.


The generic methods to encrypt and decrypt :
And the method to call the generics methods :
Saturday, 30 August 2014

Sketches with my new Intuos Pro

Some sketches to try my new Wacom Intuos Pro.



Sunday, 17 August 2014

My Multi Devices Game (WIP)

Hi everybody,

after some time, working on my own multi devices little game,
I come back with good news.

The character controller now work on Mobile with virtual input on screen, on Desktop with Keybord and/or GamePad and recently on PSVita trough the PSM.
(PS3/4 and XBox360/One devices are planned but I don't have yet any licences so I cannot test on it for the moment.)

I am actually working on the UI and this is a little harder than I expected.
Update : A custom input manager is now implemented.


Thursday, 31 July 2014

Warrior WIP

Warrior women

Breakdown :
1. Sketch
 
2. Base colours
3. Lighting and shadows - First pass 
4. Lighting and shadows - Second pass (WIP)
5. Final version (cleaned and with some more little details)


Friday, 25 July 2014

Some sketches

Some sketches.



Monday, 31 March 2014

Another Maya Mel Script

This time it is a little Mel script to convert degrees to radians or radians to degrees.
Of course maya have a embed procedure for that but it is much more efficient to have a mini interface to do the math and past result in the clipboard.

[Download]


Monday, 17 March 2014

Third Player Controller Part02 (Unity) (Update 26/03)

Hi everybody,

Last few days I started to re-do some stuff on my TP Controller.

I entirely recode the camera occlusion/collision and lock system.
And add some improvement to the  rest of the code.

I also intend to redo the character rig and animation before coding the main part of the climbing system. (The main goal of this project.)

I really think it is my biggest coding experiment and I learned a lot of things about C#, about coding in general and about myself, improve my technical skills and makes me happy to do something functional .

I will record a little video like the others to show the system in action.


So to update this article, I post today an image of the new IKFK Rig in Maya 2012.
(IKFK Arms, IK Legs and FK Spine)
I tried many IK spine solutions, but the IK spine with the advanced twist control in Maya destroy my IKFK arms and I don't know why, so I will use FK spine who is not so bad.
There is also driven keys on IK foot and FK fingers.

The character mesh and skinning are in progress. I will use a proxy style with non attached parts to simplify skinning and because it is not my main goal to have a complex character mesh to skin.

 
Copyright 2014 Polygon Experiment