Today an update of my Unity Shader. (Made with Strumpy Shader Editor.)
Two version are available for now.
The first one without alpha, and the second with alpha. (Double sided for the alpha.)
The alpha must be in the alpha channel of the diffuse map.
Here are the options available for now.
Diff,Normal,Spec and Glow maps, flip green for the normal, specular strength and colour,
Specular power/Gloss, Glow strength, and clip alpha for the alpha version.
Maybe a gradient map will be available, but I don't really know how to do that. :(
Good afternoon.
PS: Some things are not working properly, so I will must re-work this sometime in the future, or try to redo the same things only in Cg script when I my knowledges in Cg will be better.
Two version are available for now.
The first one without alpha, and the second with alpha. (Double sided for the alpha.)
The alpha must be in the alpha channel of the diffuse map.
Here are the options available for now.
Diff,Normal,Spec and Glow maps, flip green for the normal, specular strength and colour,
Specular power/Gloss, Glow strength, and clip alpha for the alpha version.
Maybe a gradient map will be available, but I don't really know how to do that. :(
Good afternoon.
PS: Some things are not working properly, so I will must re-work this sometime in the future, or try to redo the same things only in Cg script when I my knowledges in Cg will be better.